Start in: “C:\Program Files (x86)\GOG Galaxy\Games\Homeworld Remastered\HomeworldRM\Bin\Release" (if anyone wants to know how to get this menu, you have to right click the shortcut files and go to the properties menu, then the shortcut menu from there) "D:\New Folder\Homeworld\Homeworld Remastered\HomeworldRM\Bin\Release" (for the start in folder)Įdit: unrelated, but once I started the first mission, every time that I focus on anything, even the small ships, there is a huge frame drop that doesn't go away, but the second I go out of focus mode, it runs smoothly, any ideas? (solved, if anyone else is facing this issue the fix is disabling the depth of field effects, thank you u/Chaotic-Entropy)Įdit 2: problem solved thanks to u/Sastrei, this is how the paths should look like: "D:\New Folder\Homeworld\Homeworld Remastered\HomeworldRM\DATAWORKSHOPMODS\2.3PlayersPatch\2.3PlayersPatch.big (for the target folder) (for reference these are the addresses that I entered) so can someone tell me what exactly I should put in those boxes? With over 50,000 votes on the community wishlist, Homeworld: Remastered Collection has been one of the most-requested games on GOG.com, and arrives with support for the optional GOG Galaxy gaming client’s achievements and multiplayer.įor more information on the Homeworld Remastered Collection, visit I've recently bought the Homeworld remastered collection on gog (played with no issues), and I was told that a player patch is very useful for the game so I got that too, I installed the game on a different drive then C, and the mod guide said to change the shortcut files Target and start in boxes.īut no matter what I do it won't work, I've set the addresses for both, but it still gives me an error that the addresses aren't valid. Long-requested gameplay features are now trivial instead of hacks many systems have options and features developed explicitly for Mod authors. New design systems, controls, and features that expand the options available to Mod authors by an order of magnitude.More than 6 months of intense effort resulting in dozens of bug fixes, graphical enhancements, and performance improvements.Balance in both SP and MP has been rebuilt from the ground up, bringing with it many bug fixes and additional features. Ships designated as Offensive, Neutral or Evasive have distinct behaviors both alone and in groups. Tactical options have been added in addition to Formations which expand the degree of control a player has immensely.Target acquisition logic has been enhanced to take speed and grouping into account stationary units are now much more vulnerable.Ballistic flight behavior for projectiles enhances how combat feels and looks rounds fired can overshoot and hit unintended or tightly grouped targets.Formations are now far more flexible, smarter, and reactive to the types of ships a player assigns to them.
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